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December 8, 2025

Article of the Day

Goal Oriented Behaviour Examples

Goal-oriented behavior refers to actions and activities that are driven by specific objectives or aims. These objectives can be short-term…
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Video games offer carefully constructed experiences designed to entertain, reward, and stimulate. They are engaging by design, immersive by technology, and addicting by reinforcement. But while they deliver moments of satisfaction and agency, they can also distort our understanding of real life. The problem is not the medium itself, but the way it simplifies complex truths and conditions our expectations.

In games, goals are clear. You know what to do, how to win, and what you’ll get for your efforts. Life rarely works that way. There is no manual for existence, no clear mission, no experience bar that fills with each action. Progress is often invisible. Decisions carry uncertain weight. In reality, people can try their hardest and still fail for reasons beyond their control. In games, effort is usually rewarded. In life, effort is necessary, but not always sufficient.

Games often present a world where risks are safe. You can experiment without long-term consequences. Failures can be undone with a reset or checkpoint. In contrast, life is unforgiving. Some mistakes cannot be reversed. Some opportunities don’t come back. Growth in life takes time, humility, and persistence, not just repetition.

The illusion of control is another key difference. In games, the player is the center of the universe. Everything reacts to them. Enemies attack them. Plotlines bend around them. But in life, people are one part of a vast system. Others have their own goals, motives, and experiences. The world doesn’t revolve around any single person, and it rarely provides the satisfaction of being the hero.

Games simplify emotional complexity. Relationships are managed with dialogue trees and points systems. Conflicts are often resolved with force or logic. Real-life relationships are unpredictable, filled with nuance, miscommunication, and emotional labor. Real problems do not have fixed outcomes or guaranteed resolutions.

Another distortion lies in time and effort. In games, characters become strong in hours. Skill trees and upgrades reinforce the idea that ability is a matter of collecting points. But real skill takes years. There are no shortcuts to mastery. Physical limits matter. Emotional resilience matters. Games train players to expect acceleration, but growth in life is gradual and often invisible.

That said, video games can still have value. They can teach problem-solving, strategy, persistence, and creative thinking. They can be an escape from pain or a source of social connection. But the issue arises when their mechanics unconsciously shape how people approach the real world.

Believing life should respond like a game leads to frustration. It breeds impatience with slow change, confusion when goals are unclear, and discouragement when there’s no reward after effort. It can make people resent reality for not being as responsive or rewarding. Over time, this can foster entitlement or disillusionment.

To live well, people must separate the rules of games from the principles of life. Life is not about leveling up. It’s about learning, failing, growing, and enduring. It’s ambiguous, messy, and often unfair. But that’s what makes it real. The lack of a score doesn’t mean progress isn’t happening. The absence of clear feedback doesn’t mean it’s not worth trying.

Games are fun. Life is meaningful. They are not the same.


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