In The Sims 4, when autonomy is enabled, Sims perform a wide array of actions without direct player input. These autonomous behaviors are influenced by their needs, traits, emotions, relationships, and environmental factors. Below is a comprehensive breakdown of these actions:
Basic Needs Fulfillment
Sims autonomously address their fundamental needs:
- Hunger: Cooking meals, grabbing quick snacks, or ordering food.
- Hygiene: Taking showers or baths, brushing teeth.
- Bladder: Using toilets when necessary.
- Energy: Napping or sleeping in beds.
- Fun: Engaging in activities like watching TV, playing games, or listening to music.
- Social: Initiating conversations or interactions with other Sims.
Emotional Reactions
Sims exhibit behaviors based on their emotional states:
- Sadness: Crying or seeking comfort.
- Anger: Arguing or expressing frustration.
- Playfulness: Telling jokes or playing games.
- Embarrassment: Avoiding others or hiding.
Household Activities
Sims take care of household tasks:
- Cleaning: Washing dishes, taking out trash, or mopping floors.
- Childcare: Feeding, bathing, or playing with toddlers.
- Pet Care: Feeding pets, playing with them, or cleaning litter boxes.
- Gardening: Watering plants or harvesting produce.
Social Interactions
Sims engage with others based on relationships and traits:
- Friendly: Chatting, hugging, or complimenting.
- Romantic: Flirting, kissing, or proposing (with certain mods).
- Mischievous: Pranking or teasing.
- Mean: Arguing or insulting.The Sims Wiki+1Carl’s Sims 4 Guide+1
Skill Development
Sims may autonomously practice or develop skills:
- Creative: Painting, writing, or playing musical instruments.
- Physical: Exercising or practicing yoga.
- Mental: Reading books or playing chess.
Environmental Interactions
Sims respond to their surroundings:
- Weather: Reacting to rain, snow, or heat by seeking shelter or changing clothes.
- Objects: Inspecting new items, using electronics, or playing with toys.
- Events: Reacting to fires, deaths, or celebrations.
Trait-Influenced Behaviors
Certain traits influence autonomous actions:
- Neat: Cleaning more frequently.
- Lazy: Avoiding chores or preferring to relax.
- Active: Exercising regularly.
- Loner: Avoiding social interactions.
- Outgoing: Seeking social engagements.
Mod-Introduced Autonomy
Mods can expand or alter autonomous behaviors:
- MC Command Center: Allows detailed control over autonomy settings.
- Slice of Life: Introduces realistic reactions and social interactions.
- Extreme Violence: Adds darker autonomous actions.
- Have Some Personality Please: Enhances personality-driven behaviors.EA Forums+5Seebee+5EA Forums+5
If you’re interested in customizing or limiting certain autonomous behaviors, feel free to ask for guidance on specific settings or mods!