Accuracy and evasion are battle-only stats that change a move’s chance to hit. The game starts with a move’s listed accuracy, then applies the attacker’s accuracy modifier and the target’s evasion modifier, along with any ability, item, or weather effects. The result is compared to a random check to decide hit or miss.
Stage system at a glance
Both accuracy and evasion use stages from −6 to +6. Each stage maps to a multiplier. Accuracy uses the table directly, evasion uses the same numbers but works against the attacker.
- −6: 3⁄9
- −5: 3⁄8
- −4: 3⁄7
- −3: 3⁄6 = 1⁄2
- −2: 3⁄5
- −1: 3⁄4
- 0: 1
- +1: 4⁄3
- +2: 5⁄3
- +3: 2
- +4: 7⁄3
- +5: 8⁄3
- +6: 3
Final hit chance, in simplified form:
Final accuracy = Base accuracy × (Accuracy multiplier) ÷ (Evasion multiplier) × other modifiers
Common ways stages change
- Lowers accuracy: Sand-Attack, Smokescreen, Flash, Kinesis
- Raises evasion: Double Team, Minimize
- Resets all stat changes: Haze
- Passes current stages to a switch-in: Baton Pass
Abilities that matter in Emerald
- Compoundeyes: raises the user’s move accuracy
- Hustle: lowers the user’s accuracy for physical moves
- Keen Eye: prevents the user’s accuracy from being lowered by foes
- Clear Body: prevents the user’s stats, including accuracy and evasion, from being lowered by foes
- Sand Veil: raises the user’s evasion in sandstorm
Items that matter in Emerald
- BrightPowder: makes moves targeting the holder less accurate
- Scope Lens, Razor Claw, etc. affect crits, not accuracy
- White Herb: restores lowered stats once, which can clear an accuracy drop
Moves that ignore accuracy and evasion
Some moves bypass the accuracy-evasion check and simply hit if the target is not immune to the type and not unreachable that turn.
- Always hit: Aerial Ace, Shock Wave, Swift, Magical Leaf, Faint Attack, Vital Throw
- Guarantee next hit on a chosen target: Lock-On, Mind Reader
Weather and field notes
- Sandstorm boosts evasion via Sand Veil only, it does not raise evasion for other Pokémon
- Rain makes Thunder always hit its target
- Sun makes Thunder very unreliable
- Reflect and Light Screen do not affect accuracy, only damage after a hit
Edge cases and priorities
- A move with 100 accuracy can miss after modifiers if your accuracy is lowered or the foe’s evasion is raised
- A move with 70 accuracy can become reliable if you stack accuracy boosts and the foe has no evasion boosts
- Accuracy and evasion changes apply before the random hit check each turn
Practical tips
- If foes are using Double Team, clear the board with Haze or ignore the check with always-hit moves
- In sand teams, pairing Sand Veil users with BrightPowder pushes more misses over long battles
- Baton Pass chains can carry evasion boosts, so bring answers like Haze, Phase moves, or sure-hit moves
- Keen Eye or Clear Body users are dependable against accuracy-dropping strategies
In Emerald, accuracy and evasion are simple multipliers layered on top of a move’s listed accuracy, yet their impact is large. Control the stage battle, bring a sure-hit option, and use abilities or items that tilt the check in your favor.