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December 6, 2025

Article of the Day

What is Framing Bias?

Definition Framing bias is when the same facts lead to different decisions depending on how they are presented. Gains versus…
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If you’ve ever played a retro video game on an emulator and thought, “This looks nothing like I remember,” you’re not imagining things. Classic games were designed with CRT (cathode-ray tube) television screens in mind, and the unique visual characteristics of those displays had a huge impact on how graphics appeared. The “fuzz” or blending effect caused by CRTs actually enhanced the look of sprites and textures, masking harsh edges and giving visuals a smoother, more cohesive appearance.

Game developers in the 8-bit and 16-bit eras took advantage of CRT quirks, using pixel arrangements that would naturally blend together when viewed through the analog signal and phosphor glow of these old screens. This meant that the apparent richness and depth of characters like Pikachu in Pokémon Stadium or Princess Peach and Bowser in Super Mario RPG were, in part, a product of the display technology itself.

When these same games are viewed today on high-resolution LCDs via emulators, the raw pixel data is displayed without the CRT’s smoothing. The result is often a jagged, less vibrant image that feels flatter and more artificial than how we remember. Essentially, modern screens are too precise for old graphics, stripping away the very display illusions that made them come alive.

This phenomenon highlights how CRTs were not just a medium but an integral part of the artistic expression in video game design, influencing how color, shape, and shading were used to create compelling visual experiences. If you want to recapture the true aesthetic of those games, sometimes the best way is to dust off an old CRT.


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